A hand-drawn fantasy RPG about rebuilding a fallen sky-city, playable start to finish offline.
We hunt down the best offline games for your phone — RPGs, puzzles, and quiet little simulators you can play on a train with zero bars. Everything here is played and written up by real people, not spat out by a press release. Luxora — A hand-drawn fantasy RPG about rebuilding a fallen sky-city, playable start to finish offline.
Read the review «Luxora» →
RPG/ролевая · 4.7★
Every game gets real hours on a real phone before we write about it. No trailer reviews here.
We test each title in airplane mode. If it stops working without a signal, it doesn't belong on the list.
Nobody buys a spot in our catalogue. Our rankings answer to nothing but how the games actually play.
A hand-drawn fantasy RPG about rebuilding a fallen sky-city, playable start to finish offline.
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What kept me coming back to this offline role-playing game night after night.
Our current picks for brain-benders you can play in a dead zone.
Our airplane-mode routine, explained.
Small, calm games that fit into fifteen minutes.
«A hand-drawn fantasy RPG about rebuilding a fallen sky-city, playable start to finish offline.»
«An arcade racer built around junkyard cars and physics you learn to abuse.»
«A slow-burn base-builder where you defend a coastal fort against the rising sea and raiders.»
We start with anything that claims to work offline, then actually test that claim in airplane mode. From there an editor plays the game for at least a few hours before deciding whether it's worth writing up. Reader suggestions push a lot of titles onto our list too.
No. Nobody pays us to cover a game or to score it higher, and we don't accept paid placements in our catalogue. If that ever changes, we'll mark it clearly at the top of the relevant page.
Please do. Drop us a note through the contact page with the name and, ideally, why you think it's worth our time. We read every suggestion, and offline-friendly titles like Luxora often reach us that way before we'd have found them ourselves.
We may run light, non-intrusive display ads to keep the lights on, but they never influence which games we cover or how we rate them. Editorial and advertising stay completely separate. You'll never see a review that's secretly an ad.